THE THIRD DIMENSION DISKMAG Ultra fast animations of 3D kit datafiles. If you receive the Amiga version of the diskmag,you may have noticed that we use a small animation created by Mieke for the intro when disk space allows.An even larger animation of spinning Third Dimension letters was also sent in by Antony Quinn.If disk space allows,we will use this in the future too.These anims got me thinking about creating one myself but using a 3D world. At first i thought it impossible as it would have to be a datafile that was created in kit 2 and used the kit video sequence function.Then it would have to be saved off as a standalone file and used in a disk intro sequence.This would be undesirable as it would take up a large amount of disk space and the final result would be a large sized file that you would not be able to move around in any given direction as you can do with the kits,but just to watch as you do with an animation.I want the anim just to be watchable and i am not bothered about the fact that the user cannot move where they want to because it is just meant to be a watchable anim.The only trouble is with the large size of the datafile and its slow movement. There must be another way,I thought,and indeed there is! I have found that i can move around in the 3D kits and save my movements as an ultra fast animation.I already have a 3D datafile of my house and street so i thought that i would use it to move around and also to record the sequence.While doing it,it did seem a little slow and i wasn't sure that it would work,but i was pleasantly surprised and couldn't believe the very fast speed of my animation and the relatively small size of the animation when compared to a kit video sequence saved off as a stand alone game with all relevant files. The best thing was being able to play the anim from the desktop,as an intro to the diskmag or even to alter it and add other graphics to it.It even loads into my art package so that i can rework it!Too good to be true? Well it is true and here is how it is done. What you have to do is to first load a decent screen grabber that can save off your view screen as a picture file. Mine saves pictures in IFF/LBM format.The Third Dimension PD library has a screen grabber available on disk for Amiga and Atari users.Next you then load one of the 3D kit programs up as normal then load into it your datafile that you want to use in your animation.Then all you have to do is to set the 3D view up as your first frame/picture then take a screen grab of this. Then move forward one step into your 3D world and then take another screengrab.Keep doing this by taking a screen grab of the view window everytime you move one step.You can use the right mouse button (large movement steps) when you are moving forward or the left button if you are panning around on the axis(looking left/right).Eventually you should end up with a large amount of screen grabs saved off into your ram disk ( preferably ) or hard disk or even onto floppy.A good screen grabber will save these grabs off with the same name and ascending numbers.E.g- Picture.000 Picture.001 Picture.002 etc. You then load these pictures into an art package.I used DeluxePaint4.In Dpaint,you select load picture,click on the first screengrab (Picture001) and change the frame number in the same menu to the number of grabs that you have taken.Dpaint will then load in all of the pictures ( memory permitting ) in order.You can then view this sequence of pictures ( press 4 on your keyboard on the Amiga ).If you are happy with it,save it as an ANIM ( compressed ).You then end up with a fast anim of your 3D world that uses up a relatively small file size.Most anim viewers can play the anim back at various fast/slow speeds. Lack of RAM memory can be a problem for some users but there are ways around this.You can get programs that can splice small anims together to make one large one.If your floppy disk can only saves 30 pictures onto it,you could save the position that you are at in your 3D world as an entrance,quit the program,start with another empty disk in the drive after having loaded the grabber and 3D program and files again and then carry on.You can then change the grab numbers on the second disk and load all of them into your art program as normal. After having tried this form of animation,I thought about creating a gut churning 3D animation of a flight between buildings animation.I also realised that you could press the F1 screen between grabs so that you don't get the kit icons on screen.Expect a demo on disk soon and an anim on the new kit video coming out this year. If anyone tries this routine then send in your anim in exchange for some free PD disks. Tony ( nothing better to do than create anims all day ) Hartley.